There is also a network mode in which players can play deathmatches with up to seven other individuals. As a result, the game was mostly only popular with SimCity 2000 users, which like SimCopter, allowed players to explore SimCity 2000 cities, created by themselves or otherwise. The game can be controlled with a keyboard, a joystick, or a gamepad. It instead focuses more on the goals of blowing up other enemy cars, winning races, evading cops, and hitting the occasional cow. The game is known to be the black sheep of the 'sim' line, since it in no way actually simulates driving with precision. Despite features such as being able to load cities from SimCity 2000 and an excellent soundtrack, the game was known more for its bugs, including unexpected crashes, issues with vehicles stuck in buildings, people walking backwards and being able to drive through trees. It is one of the few games in the Maxis series that Will Wright did not work on. It was almost universally considered a flop. The game is in full 3D, which was a departure from Maxis' normal fare. Other than that, this is a very cool racing game. The novelty of this game stemmed mostly from the fact that the player could race cars around cities that had been created in SimCity 2000. SimCity 2000 was a hugely popular game and that was the basis to make this game, Streets of Sim City, because it has the phenomenal feature to explore the great city in your car (just like, whose engine this game used to play), in great detail and 3D rendering. Streets of SimCity is a 1997 computer game published by Maxis.